|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
PEW JACKSON
s i n g u l a r i t y
62
|
Posted - 2013.10.02 15:32:00 -
[1] - Quote
Simple. It seems CCP is shorthanded.
Respecs are a given at some point in time since big changes are coming. Internal testing is slow, tedius, and counterproductive. Employees are pressed for time with Sony's impatience and their proposed 1 month release plan.
Proposed fix to all of this by some of the community.
Allow players to test new additions to the game before final changes are implemented. This can work out with the 1 month release schedule. Release 1 new vehicle or dropsuit, heck even a weapon and let us test it while you make changes as needed.
Allow 1 month respecs until all of the promised features and additions have made it into the game. This will help the logevity of the game as well as help ease the burden of balancing from speculation and hard code changes. If funding turns out to be a problem, make the respec cost $5-10. Some players purchase Aurum monthly so this will add to revenue.
Also with some players returning due to the montly respecs, DUST 514 will have some word of mouth advertising again and possibly bring in new players(customers as CCP see them).
[Edit]
Big titles like Battlefield and C.O.D. do some testing internally, but release things to the playerbase to have them do the majority of the testing. Eventually changes have to be made and they get them out of the way pretty quickly. We're still in beta, so why not use the testers (players) at your disposal? |
PEW JACKSON
s i n g u l a r i t y
63
|
Posted - 2013.10.02 15:41:00 -
[2] - Quote
The problem here is the Dev team see themselves as chefs. They refuse to have us taste their work before sending it out to the customer's table. |
PEW JACKSON
s i n g u l a r i t y
64
|
Posted - 2013.10.02 16:01:00 -
[3] - Quote
Ryder Azorria wrote:Perhaps that would have worked in the beta stage (:sigh: shame CCP didn't switch to the one month thing until after they messed up the launch build).
Now we've officially launched there should be no full respecs or deliberate release of unfinished, broken stuff.
The games main (some might say only) selling point at the moment is the consequences of your actions (ie. when you die you lose the ISK you put into the suit, if you lose a PC / FW battle you lose the district). The permanence of the SP system is a big part of that, and removing that permanence would not be good for the game.
The reasons against deliberately releasing potentially broken stuff into the live game should be obvious.
That being said, partial respecs (like weapon SP - or ideally just AR, LR and ScR SP - when we eventually get the Rail and Combat Rifles) are a basically a must. Same goes for threads like the vehicle one that was just posted, but much earlier in the process - there is a reason why everyone has been asking for that to happen for more than a year now, and the consequences of not doing so have been shown each and every release.
I agree with all points except the consequence of actions. Permanence of SP would be for a month. Why should players pay the consequence for CCP's actions? Even if the beta tag has been taken off the game, we're still in the early developmental stages. Give full monthly respecs and Vehicle pilots as well as deicated infantry will be able to breath a sigh of relief. |
|
|
|